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What are Seats?

Do you ever want to include additional friends in your campaign, but they don't own TaleSpire? Seats are a solution to that problem.

A seat is like a "plus-one" at a party. It allows you to bring a guest, and more seats mean more guests can join you.

Anyone who owns a full copy of TaleSpire can buy additional seats. This means the GM does not have to handle guests alone.

If two people each own two seats and play the same campaign, four seats would be available for guests who don't own TaleSpire on that campaign. Another way of saying this is that 'seats stack.'

Seats are not tied to a specific person. If you have ten campaigns, each with two different guests who don't own TaleSpire, you would only need two seats to cover all twenty guests! As guests arrive, they are automatically assigned an available seat.

When you play a campaign, your seats move to that campaign. You can move them manually from the main menu, but they always follow you when you start playing.

Your seats stay where they are when you leave that play session. This means your seats remain available to guests so they can still play even if you are away during the next play session.